100 waitEmptyRowCol 3 6
0 waitEmptyRowCol 3 7
0 waitEmptyRowCol 3 8

	// Waits until row 2, columns 6-8, have only 1 enemy in them
0 waitNearlyEmptyRowRange 2 6 8

50 create crestOrange left -10 shootPath2 0 1 3 6
20 create crestRed left -10 shootPath2 0 1 2 6
20 create insectYellow left -10 shootPath3 0 1 2 7
20 create insectYellow left -10 shootPath4 0 1 3 7
20 create insectYellow left -10 shootPath3 0 1 2 8
20 create insectYellow left -10 shootPath1 0 1 3 8